![]() ![]() Ghouls are ruthless and difficult enemies who primarily rely on being hard to kill quickly, while they stack as much stress as possible. In general, they will prioritize marked targets (3x/4x more likely to target them on Veteran/Champion, respectively), and additionally will use Skull Toss on already-stressed heroes (2x/4x). Hopefully the patch improves this because it's a great game, just too grindy and instadeathy in the final stages.Ghouls are most likely to open combat with a Rend, if they can, but after that will typically use Skull Toss and Howl. I've not been back since, the prospect of raising at least 8 more heroes to the required strength to tackle levels 4 and 5 I can't be arsed with. The bandit boss killed my whole backup high level team, and you can't escape the fight. I hadn't experienced this before and decided to defend to protect my hard earned upgrades. I finally gave up on the game when I got teamwiped at the start of a level 5 dungeon, and returned to the hamlet only for there to be a bandit invasion. I had a roster of 20 heroes so would be doing lots of low level missions in between in order to have a backup team, and of course there were always about 6 heroes in rehab at all times. I would spend a long time levelling my roster up and outfitting them with top stuff, only to lose at least 1 or 2 guys on every level 4 or 5 attempt. ![]() I found the leap from level 3 to 4/5 dungeons was brutal, all of a sudden you can get easily teamwiped in the first few fights and if you don't have a powerful healer you're screwed. Level 5 is where I hit a brick wall too, but they have apparently patched the difficulty down a bit since, and also lowered how long it takes to complete the game, so I may return.
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